Saturday, April 13, 2013

Your Mission, should you choose to accept it.......

Bad Gaming presents an X-Wing Miniatures Game Campaign: "Able Squadron"

Each player starts with 21 points. They can buy either an X-Wing, A-Wing or Y-Wing. You then play missions and collect extra points through killing Imperial craft and completing missions.There must be a minimum of 3 registered players to play a mission. 2+ using their selected fighters and one using the Imperials, who will always have at least equal points value of the Rebel players.

Bonus points are rewarded per following,

+1 pt Successfully completing mission objectives
+0.5 pt Destroying a TIE Fighter
+1 pt Destroying a TIE Advanced
+1 pt Destroying a TIE Interceptor
+2 pts Destroying a Freighter
+5 pts Destroying a Capital Ship

If your Fighter is destroyed during a mission, you roll an Attack Die. On a Critical result, your pilot is dead. You must start over. On a Hit result, your pilot is injuried. You lose 3 points off your total. You can go below 21 points on the roster as your total, but you'll still have 21 points to spend on a fighter in battles. After 3 Injuries, your pilot is retired. On any other result, you survive and are recovered.

You can fly off any table edge during a mission unless otherwise stated. Doing so means you survive the battle.

If a player gets 5 kills with their current pilot, they are classified as an Ace.  While this has no in game benefit, it marks them as the elite among the Rebel Alliance's starfighters.
Once a player gets 20 kills with their current pilot, they gain the Hero of the Alliance title. Heroes of the Alliance may choose one free, permanent Commendation upgrade card.

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