Bad Gaming presents an X-Wing Miniatures Game Campaign: "Able Squadron"
Each player starts with 21 points. They can buy either an X-Wing, A-Wing or Y-Wing. You then play missions and collect extra points through killing Imperial craft and completing missions.There must be a minimum of 3 registered players to play a mission. 2+ using their selected fighters and one using the Imperials, who will always have at least equal points value of the Rebel players.
Bonus points are rewarded per following,
+1 pt Successfully completing mission objectives
+0.5 pt Destroying a TIE Fighter
+1 pt Destroying a TIE Advanced
+1 pt Destroying a TIE Interceptor
+2 pts Destroying a Freighter
+5 pts Destroying a Capital Ship
If your Fighter is destroyed during a mission, you roll an Attack Die. On a Critical result, your pilot is dead. You must start over. On a Hit result, your pilot is injuried. You lose 3 points off your total. You can go below 21 points on the roster as your total, but you'll still have 21 points to spend on a fighter in battles. After 3 Injuries, your pilot is retired. On any other result, you survive and are recovered.
You can fly off any table edge during a mission unless otherwise stated. Doing so means you survive the battle.
If a player gets 5 kills with their current pilot, they are classified as an Ace. While this has no in game benefit, it marks them as the elite among the Rebel Alliance's starfighters.
Once a player gets 20 kills with their current pilot, they gain the Hero of the Alliance title. Heroes of the Alliance may choose one free, permanent Commendation upgrade card.
Each player starts with 21 points. They can buy either an X-Wing, A-Wing or Y-Wing. You then play missions and collect extra points through killing Imperial craft and completing missions.There must be a minimum of 3 registered players to play a mission. 2+ using their selected fighters and one using the Imperials, who will always have at least equal points value of the Rebel players.
Bonus points are rewarded per following,
+1 pt Successfully completing mission objectives
+0.5 pt Destroying a TIE Fighter
+1 pt Destroying a TIE Advanced
+1 pt Destroying a TIE Interceptor
+2 pts Destroying a Freighter
+5 pts Destroying a Capital Ship
If your Fighter is destroyed during a mission, you roll an Attack Die. On a Critical result, your pilot is dead. You must start over. On a Hit result, your pilot is injuried. You lose 3 points off your total. You can go below 21 points on the roster as your total, but you'll still have 21 points to spend on a fighter in battles. After 3 Injuries, your pilot is retired. On any other result, you survive and are recovered.
You can fly off any table edge during a mission unless otherwise stated. Doing so means you survive the battle.
If a player gets 5 kills with their current pilot, they are classified as an Ace. While this has no in game benefit, it marks them as the elite among the Rebel Alliance's starfighters.
Once a player gets 20 kills with their current pilot, they gain the Hero of the Alliance title. Heroes of the Alliance may choose one free, permanent Commendation upgrade card.